This week our group met to discuss about shot design. My partner and I were responsible for the camera work of the scenes and the compositing of the 2D and 3D animations in this meeting.
Firstly, I was responsible for the camera work for the scenes. In the shot design, I took into account the structure, colour and light of the scene, and chose the most appropriate camera angles and camera movement according to the needs of the plot. I also used some 3D camera effects, such as trajectory movement and aperture, to make the scenes more vivid, three-dimensional and interesting.
Secondly, my partner was responsible for the compositing of the 2D animation with the 3D animation. In this process, we worked closely together to coordinate the movement of the scenes and the compositing of the animation, ensuring that they were coordinated and consistent. We also used compositing techniques such as masking and shadowing to make the integration of 2D and 3D animation more natural and smooth.
Overall, my partner and I were able to complete the shot design task in a basic way. Good compositing results were achieved, making the final product even better and more exciting. During this week, I have learnt a lot about the use of shots. The next step will be to continue to work closely together to prepare our work well for post-production.









To match the 2D animation, I expanded the scene of a row of houses to a whole neighbourhood. The last sub-shot of this animation was a long continuous shot, so I experimented with several sub-shot runs to fit it as closely as possible to the 2D animation.