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maya vfx fundamental

Week 7 MAYA RIGGING

In this lesson we learned how to bind bones to a model so that we can animate it. First we learnt what an articulated skeleton is, how to create one and learned about the clumping relationships of articulated skeletons. We then bound the skeleton to the model. Finally we learnt how to draw the weights of a skin. This session was one that required patience for us. We should start by making a simple expression of a raised head to give us a reference for when we draw the skin. Drawing the skin is a great test of skill and patience. I have been working on this for a long time.

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