In this lesson, we have learned to make a simple model of the mouth. First the lips are extended inwards, then the teeth and tongue are made separately. Finally, combine them together for later binding.


This week’s Maya header model fixes the details and changes from last week’s work. The reason for the fix is that we need to use this model for animation. If there is a problem with the model or weight, the animation process can be difficult to fix, so we spent a whole week modifying the model and weight details.
Due to my model, I failed to brush the weights 5 times and my model became very scary. This allowed me to go back to the drawing board and make what I thought was a perfect model.


Because of this model, I summarized the disadvantages and advantages of all the previous models. I avoided all the failures, I was more careful, and I was more skilled. Thanks to this almost perfect model, the uv fit was also very smooth this time.
