Categories
nuke

Week 1 Nuke Homework

We didn’t actually start learning about the Nuke program itself this week. Instead, we began to study the development of film language in the class. Specifically, we talked about shot composition, camera angles, lighting, and lenses. Since I have a bachelor’s degree in film studies, I’m already well-versed in most of the topics, but from a technical point of view such as green screen overflow, the technical talks about shots and how lighting works in scenes are very interesting to me.

Our assignment this week is a photography assignment about time. The teacher asked not to photograph the clock to express the passage of time.

Categories
design for animation

WEEK 1

In the first class today, the teacher first told us what critical writing is and its process. And it solidified its definition and tested the topic for us to write about.

We also came up with the theme of raising topics, although I found this difficult because I wasn’t sure what the course itself was going to teach us. I don’t know what else this course will be spent discussing and learning. With some of the team members,

Categories
maya

Week 1 Maya

As our first lesson here, we start with the most basic functions. We learned about shortcuts, mouse operation. Low quality display: “1”, medium quality display: “2”, high quality display: “3”, display grid: “4 “, solid display mode: “5”, material and solid display mode: “6”, display light: “7”, switch objects. “F8”, storing keyframes for the zoom channel: “Shift+R”

Hide the selected object: “Ctrl+H”, Show last hidden object: “Ctrl+Shift+H”, Copy alternative object: “Shift+D”, Convert view: “Alt+Right mouse button”, Move view: “Alt+Middle mouse button”, Zoom view: “Alt+Right+Middle mouse button”

New scene: “Ctrl+N”, Open scene: “Ctrl+O”, Save scene: “Ctrl+S”, Move: ” M”, zoom tool: “R”, set keyframe: “S”

Interface operation, left hand always press ALT right hand left key rotation, middle key translation, right key or pulley down shrink

directly in the blank interface Shift + right click, such a shortcut will be much faster than clicking to create the basic geometry

After creating a new object, object on the long press the right mouse button to move, we will see that there can be a selection of points, edges and surfaces to operate
point level shift + right click, we have to operate on the point, “add point” minus point blow up merge and so on, note that add point with object level shift + right click left direction
Face level shift + right mouse button, the face of the merger, multi-cut, delete, extrusion, etc., to extract the edge copy, bridge, etc.

Then we learnt how to download materials, HDRls and models in poly haven. And a brief lesson on the Arnold renderer and lighting.